# Hundlabyrinten audio

All recordings are published under **CC0 1.0 Universal**:
https://creativecommons.org/publicdomain/zero/1.0/

CC0 permits copying, adapting, distributing and performing the recordings,
including in a publicly accessible website. Attribution is not required;
the creators and sources are documented here as a courtesy.
License labels checked on the original asset pages on 2026-10-17.

## Music: Flowerbed Fields [Loop]

- Creator: Zane Little (Zane Little Music)
- Original asset and CC0 license: https://opengameart.org/content/flowerbed-fields-loop
- Original download: https://opengameart.org/sites/default/files/flowerbed_fields.ogg
- Local file: flowerbed-fields.mp3
- Adaptation: converted from Ogg Vorbis to variable-bitrate MP3 at 44.1 kHz
  for browser compatibility and a smaller download; loudness matched to -18 LUFS.
- Description supplied by the creator: a cute chiptune adventure loop.

## Music: Apple Cider

- Creator: Zane Little (Zane Little Music)
- Original asset and CC0 license: https://opengameart.org/content/apple-cider
- Original download: https://opengameart.org/sites/default/files/apple_cider.ogg
- Local file: apple-cider.mp3
- Adaptation: converted to variable-bitrate MP3 at 44.1 kHz; loudness matched
  to -18 LUFS, with duration unchanged.

## Music: Talking Cute (Chiptune)

- Creator: Alex McCulloch (Pro Sensory)
- Original asset and CC0 license: https://opengameart.org/content/talking-cute-chiptune
- Original download: https://opengameart.org/sites/default/files/TalkingCuteChiptune_0.mp3
- Local file: talking-cute.mp3
- Adaptation: recompressed as variable-bitrate MP3 at 44.1 kHz; loudness matched
  to -18 LUFS, with duration unchanged.

By default, music changes after every two level visits, independently of their numbers:
Flowerbed Fields, Apple Cider, Talking Cute, then repeats. Restarting the current
level keeps its track playing and does not advance the counter. A new page
session starts the rotation from the first selected melody. Settings let players
exclude melodies, change the number of visits per track or disable automatic
changes, and adjust music and bark volumes independently. These choices are
saved locally. Removing the current melody immediately selects an included one;
selecting no melodies silences music.

## Sound effect: Puppy Bark

- Creator: AntumDeluge, adapting moffet's barking dog recording
- Original asset and CC0 license: https://freesound.org/people/AntumDeluge/sounds/583142/
- Public high-quality preview: https://cdn.freesound.org/previews/583/583142_3403708-hq.mp3
- Local file: puppy-bark.mp3 (unmodified public MP3 preview)
- In-game playback: quiet gain; slightly higher pitch for the homecoming cue.

These recordings are hosted locally. Playing the game does not request audio
from OpenGameArt, Freesound, or any other third-party service.
